There are special HEAT rounds with a penetration of 320 mm for breaking thick armor plates. This TD is like a toolbox filled with handy instruments for every task you might face. The top speeds increase to 65 km/h and 25 km/h when moving forward and in reverse, respectively. In Travel mode, the gun of the KPz 3 is less accurate (0.35), but it can fire faster, reloading in 6.8 seconds compared to 9.5 seconds in Siege mode. In Siege mode, its forward and reverse top speeds are 20 km/h and 18 km/h, respectively, and those are just base values. Plus, this ambusher can change its position with ease. That spells a sniper, especially considering that the basic APCR round of its 105 mm gun travels at 1,480 m/s, and the camo values of the vehicle are excellent. In Siege mode, the base accuracy of the KPz 3 is 0.25, and the base aiming time is 1.5 seconds. This provides you with a broad range of tactical opportunities, and if you learn to use them, you will unlock the full potential of this unique vehicle. However, the KPz 3 Projekt 07 HK plays very differently: Unlike the Swedes, it can reliably damage opponents in Travel mode, and is quite mobile in Siege mode. Of course, if you’re looking for more tactical diversity and finesse, check out the next vehicle.Īt first glance, this Tier IX German TD with a Siege mode and wedge-shaped hull resembles a high-tier Swedish TD. Fine-tuning the BZ-58-2 can bring out the best in this simple and effective tank. A Gun Rammer can also improve your base loading time of 15.1 seconds. And it’s not a bad idea to lower the risk of being set ablaze with Modified Configuration and/or a Fire Extinguisher. When it comes to your choice of equipment, consumables, and Field Modifications, you may want to increase the top speed of your tank with a Turbocharger and Power Supply Rewiring. When trading damage becomes unavoidable, your 1,900 HP will also come in handy. The two cupolas on the turret are also vulnerable, but some wiggling can disrupt enemy aiming, and you can always use a terrain fold to your advantage to ensure that the cupolas aren’t visible to enemies in front of you. The sides of the hull have enough armor to make angling possible, but remember to have the lower plate covered to prevent a well-placed enemy shell from sparking a fire. The upper glacis plate has only 70 mm of nominal armor, but it’s very sloped and quite bouncy. Of course, damage mitigation is the bread and butter of any breakthrough heavy tank, and this is where the BZ-58-2 dominates. Travelling at 1,250 m/s, these rounds further increase your chances of scoring a damaging hit. If not, the special APCR rounds with 303 mm of penetration can help. Thanks to its good accuracy, the BZ-58-2 can aim at vulnerable spots of enemy armor where the penetration of the basic AP rounds (250 mm) should be enough to do the job. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items. The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Its more unusual features include its –8° of gun depression and accuracy of 0.37 at base, which make terrain-based play a viable option. The “classic” ones include high single-shot damage (520 HP), a sturdy turret with up to 380 mm of effective armor at the front, and a top forward speed that allows it to keep up with other heavies (35 km/h). While this Tier IX tank is a “classic” Chinese heavy, it has a few peculiar traits.
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